venn diagrams

Zoombini Maths – Sorting using Carroll diagrams in the Stone Cold Caves

The second puzzle on the Zoombinis’ journey is the Stone Cold Caves, and another based mostly on sorting and sets. There are four caves, guarded by two pairs of rock trolls. The two smaller trolls on the furthest left and right determine whether a particular Zoombini can travel up that path, while the two larger central trolls determine whether a Zoombini can enter their two caves. These entry requirements are based on the characteristics of the Zoombinis, in a similar way to theย Allergic Cliffs.

The Mathematical Learning notes that accompany the game list identical skills to the Allergic Cliffs:

  • observation
  • forming and testing theories
  • forming sets
  • using evidence
  • logical reasoning

As with the Cliffs, I tried to spot the strategies I was using to solve each difficulty level. One strategy that was quite efficient was choosing Zoombinis that looked fairly similar to follow each other – this allowed me to work out which characteristics were important in each attempt at the puzzle.

Not So Easy

Initially, the puzzle is quite straightforward to solve; one of the vertical trolls will not allow any Zoombinis in at all, while one of the side trolls only allows Zoombinis with a particular characteristic – in the example below, the bottom troll won’t let anyone in, and the right-hand troll will only admit Zoombinis with blue noses. This ends up being mathematically identical toย the Allergic Cliffsย on Not So Easy mode, albeit with another two redundant options.

After annotating the white lines over the puzzle, I realised that it had started to look suspiciously like a Carroll diagram, a two-way table used for grouping objects which have or do not have a particular attribute or set of attributes. Here, we have “blue noses” and “not blue noses” as our vertical characteristics and “Zoombinis” and “not-Zoombinis” (or in other words, nothing) as our horizontal characteristics. This similarity to Carroll diagrams becomes much more explicit on the next two difficulty levels, but falls apart slightly for Very Very Hard.

Oh So Hard

The next difficulty level unlocks all four caves, although it doesn’t necessarily follow that each cave will have Zoombinis in each time – this depends on the party make-up. This time, one of both the horizontal and vertical pair of trolls will only allow Zoombinis with a particular characteristic, while the Zoombinis without this characteristic get sent up the other path.

When all four caves are used, it’s easier to see the similarities with a traditional 2×2 Carroll diagram, in this case splitting into smooth/not smooth hair down the columns and propeller/not propeller along the rows.

Although this puzzle sorts Zoombinis in a similar way to theย Allergic Cliffsย on Very Hard (namely by picking two characteristics from two types that are important), the layout of the puzzle as a grid of four means there is direct correlation with each section of the Venn diagram. The top left quadrant represents the intersection – those Zoombinis with smooth hair and propellers. Unlike the Allergic Cliffs, the sole Zoombini sitting in the intersection here is not mixed in with the other groups.ย 

We can also distinctly see the sets of Zoombinis with only one of the key features – top right has propellers but not smooth hair, while bottom left has smooth hair but not propellers. Finally, the bottom right quadrant contains all the Zoombinis without either of the key features.

I think there’s definitely scope for using this puzzle along with the Allergic Cliffs to examine Venn diagrams in more detail, particularly as you can see the intersection and sets “A and not B” and “B and not A” so clearly.

Very Hard

The only change when the difficulty level ramps up here is the number of features selected by each guard. As before, each pair of guards are concerned with a certain feature type (hair, eyes etc) – in the example below, the vertical pair choose hair and the horizontal pair choose eyes. However, rather than one guard selecting one characteristic from that type (i.e. only allowing glasses up the right-hand path), one guard selects two characteristics from that type, while Zoombinis with the remaining three characteristics go up the other path.

I did a couple of test runs on this one just to check, particularly after my experiences with Very Very Hard mode and trying to work out what on earth was going on there! It seems that Very Hard mode always has a strict 2/3 split of characteristics across each pair of trolls (as 1/4 is just back to the Oh So Hard puzzle). We can still consider a Venn diagram model for this puzzle – as you can see below, we still have four distinct regions on the Venn diagram represented by the four distinct caves. The only difference is that the sets A and B will now be things like “smooth or tuft hair” rather than simply “smooth hair” as they would have been on the previous difficulty level.

Very Very Hard

Initially, I couldn’t see the connection between Very Very Hard and the other three levels of difficulty. On the only available half-decent walkthrough, I foundย the following advice:

Very Very Hard: One of the large rocks will not accept roughly half the Zoombinis for varied reasons; one of the small rocks will not accept roughly half the Zoombinis for varied reasons. These reasons usually are: Having 1 of 2 features, having a combination of 2 features, or having 1 of 3 features.

This seemed to make some sense based on observations, but seemed to imply that the puzzle changed somewhat between Very Hard and Very Very Hard. Thinking a little more, and after several run-throughs, I’ve come to the following conclusions:

  • One of the vertical and one of the horizontal guards have specific rules about which characteristics will be allowed, while the other guard in their pair allows the complement of that set – identical to the rule structure all the way through so far.
  • The “rule picking” guards still pick two characteristics each, but there are two crucial differences between Very Hard and Very Vary Hard:
    • Firstly, each guard picks two rules from different characteristic types – in the example below, the vertical guards care about hair and eyes, while the horizontal guards care about noses and feet.
    • Secondly, each rule is now better worded as an undesirable characteristic – such as the left-hand guard refusing to admit springs or green noses in the example below. This leads to the player placing Zoombinis according to the features they don’t have, which is a subtly different kind of thinking.
  • The four rules picked by the two guard pairs completely cover each set of characteristic types in each puzzle – one guard picks two from hair, eyes, nose and feet, leaving the other guard with the remaining two characteristic types.

It’s interesting to note that the “not”-type wording of the rule makes it more difficult to positively state the nature of each set. Here’s another example on Very Very Hard. I’d initially decided that the bottom guard was also sorting on eyes here, as every Zoombini with one eye appears in the top two caves, agreeing with the walkthrough’s statement about “one of three features”.

However, when I started to put the labelling and diagrams together, I noticed the little chap I’ve highlighted in yellow – he doesn’t appear immediately problematic as he’s not actually “breaking” any of the rules. However, with the rule set as it is, there’s no explanation for why he’s not in the bottom-left cave rather than bottom-right.

Looking again, I realised it was just chance that all the Zoombinis with one eye had ended up in the top two caves – they all had either a ponytail or a blue nose, and it was these two features that were getting a rejection from the bottom guard. I refined the ruling slightly and came up with this, which is consistent with my interpretation of the problem and also with earlier levels.

I’ve included Venn diagram representations of this problem for completion, but it all gets very complicated with four important characteristics. However, it is particularly nice to see pictorally how each cave contributes to the complete party of Zoombinis.

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Zoombini Maths – Sneezing Cliffs and set theory

The very first impasse that the Zoombinis tackle is the Allergic Cliffs . Much like most puzzles in the game, the object is to get the Zoombinis across or through some physical feature in the landscape – in this case, a massive gulf between two cliffs, straddled by two rickety rope bridges. The “faces” on each cliff are “allergic” to specific features – such as sneezing when a Zoombini with rollerblades tries to pass over it.

Theย Mathematical Learning notesย that accompany the game list these skills:

  • observation
  • forming and testing theories
  • forming sets
  • using evidence
  • logical reasoning

Important skills such as theory testing and logical reasoning are particularly difficult to teach or assess explicitly, but, whether due to increase in age or teaching experience since I last played this game, I found myself much more aware that I was creating and testing hypotheses almost subconsciously by seeking out Zoombinis with similar features to allow me to work out if it was red noses or rollerskates that was causing rejections.

Not So Easy

On the first level of difficulty, one cliff is allergic to one particular feature – in the example below, the bottom cliff is allergic to “little” eyes. If we consider the set A being ‘all Zoombinis with little eyes’, then the Zoombinis that pass over the top bridge are all members of that set, while the Zoombinis that pass over the bottom bridge are members of the set ‘not A’ – in other words, Zoombinis that don’t have little eyes.ย This nicely illustrates the concepts of a set, its absolute complement and the associated complement laws.

Oh So Hard

Kicking up the difficulty a notch, we then introduce another characteristic for set formation. Now, one cliff will accept Zoombinis with one of two characteristics from one type – in the example below, the top cliff only accepted Zoombinis with either one eye or glasses, while the other three eye types travelled across the bottom bridge.

We’ve now got two distinct sets, demonstrating the idea of mutual exclusivity; Zoombinis can have either one eye or glasses, and not both – hence there is no intersection in the Venn diagram.

Very Hard

The next difficulty level introduces set intersections, and immediately gets much more challenging – depending on the luck of your first few guesses, you can end up a few lives down before managing to form any workable theories.

In a similar vein to Oh So Hard, one cliff still accepts Zoombinis with one of two characteristics, but now these characteristics are selected from different types – such as wheels and smooth hair in the example below. As far as I can tell, it’s always the case that the features are selected from two different types, otherwise we’d be back to the previous level of difficulty.

There’s a lot of interesting set-theoretic ideas here too – quite a few Zoombinis that passed over the bottom bridge had smooth hair and glasses, which places them in the dark blue intersection area on the Venn diagram. 

Very Very Hard

This took me forever to get my head around, and a bit of swift Googling indicates that, by the time you get on to Very Very Hard mode with a fairly varied group of Zoombinis, there’s no workable algorithmic approach to ensure success every time. 

The tweak from Very Hard to Very Very Hard is conceptually simple – it’s just an additional characteristic added to the list of “acceptable” ones, and again, as far as I can tell, these characteristics will all be picked from different characteristic types. In my example, the top cliff was allergic to all Zoombinis except those with either a spring, one eye, a blue nose or any combination of these features.

In some cases, it’s not easy to spot the three sets even once the puzzle is complete. I had several run-throughs on practice mode, mostly because I spent the first ones losing spectacularly, but then because I was unable to categorically identify the three sets from the completed puzzle. I was pretty pleased with this final one, because not only are the sets pretty visible, but there’s also a little chap that lies in the intersection of all three sets, as he has a spring, one eye and a blue nose.

Thoughts on classroom/educational use

  • Complete the puzzle as a class on interactive board, getting pupils to make their reasoning and hypotheses explicit.
  • Screenshot completed puzzles and ask pupils to identify where particular Zoombinis would fit in each Venn diagram.
  • Screenshot completed puzzle and ask pupils to identify the sets or rules – this is incredibly challenging for a random group of Zoombinis on Very Very Hard mode.

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Pick of Twitter 26/07/15

It’s been a while since I last did a Pick of Twitter, which is personally quite annoying because it’s my only way of chronicling all the good stuff I see on there – I’m going to try and get back into the habit on Sundays from now on!

  • @mjfenton: A lovelyย list of quotes from teachersย explaining why they use Twitter.
  • @DavidHilton_OCR: A blog from OCRย comparing the new and old SAMsย and explaining the alterations to individual questions in some detail. It’s interesting to read about the scaffolding added to some questions and the use of spacing or bullet-pointing to make questions more accessible, which isn’t something that springs consciously to mind when comparing exam papers.
  • @mathsjem: Jo’sย Maths Gems postsย always get my vote – check out her back catalogue if you haven’t already done so. This time around, I particularly enjoyed the “209 seconds” video (which I will also now be using to introduce standard form) and the Alphabet lesson, which has a lot of potential for use with new Year 7s – they are taught in form groups for the first week or so while we do a baseline test with them, so any easily differentiable activity like that works really well.
  • @MrNickHart: An interesting post aboutย using bar modelling to multiply fractions and integers. I haven’t bothered doing a lot of bar modelling for multiplication this year, preferring to bar model fractions of amounts and then explain that the calculations 1/2 of 50 and 1/2 x 50 are equivalent. I do like the use of number-lines though!
  • @jillberry102: Retweet of a link fromย @unseenflirt‘s blog post “Does teacher training know too much?“, which makes thought-provoking reading for anyone who’s ever mentored a trainee teacher.ย 
  • @sxpmaths: The most entertaining post about painting a kitchen I’ve ever read! “Dysfunctional Maths” rubbishes a few of the favourite contexts of our exam boards and looks at the real real-life skills behind doing a bit of decorating.

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